Six days after arriving in Urithiru, Dalinar Kholin revisits the very first vision he experienced. Eshonai weeps as she leaves the celebration. Klade claims to have heard a voice leading him to an assassin, and the Five have agreed to have him kill the king. She has told the Five that Gavilar wants to bring back their gods, and that he has the knowledge to do it. He then gives her a dark yet glowing sphere, which he claims to hold a god, and tells her to give a message to the Council of Five, to remember what they once were and "wake up." Eshonai runs from the room.Įshonai is at the evening celebration, beating a drum, trying to lose herself in the rhythm. Eshonai is horrified that Gavilar wants to bring back the gods that their people abandoned long ago. He believes that the world is stuck in a rut and needs a major conflict to progress. She is awed that the humans have made devices that mimic how they apply the forms. He shows her a fabrial and explains that they work by trapping spren in a gemheart. Gavilar dismisses the others in the room and he invites her to sit down. Amaram comes out and says that the king would like to speak to her. She peeks into a doorway and sees King Gavilar. Eshonai wanders off toward the palace and begins exploring. She talks to Gitgeth about the Parshman slaves, whom he calls "rhythmless ones." They are only capable of trying to help and cannot even comprehend the invitation to join the celebration. 10.7 Chapter 120: The Spear That Would Not BreakĮshonai arrives at the docks of Kholinar and marvels at its beauty and size.10.4 Chapter 117: Champion with Nine Shadows.9.1 Interlude I-12: Rhythm of Withdrawal. 8.26 Chapter 113: The Thing Men Do Best.8.18 Chapter 105: Spirit, Mind, and Body.6.4 Chapter 61: Nightmare Made Manifest.4.22 Chapter 54: An Ancient Singer's Name.4.9 Chapter 41: On the Ground Looking Up.4.8 Chapter 40: Questions, Peeks, and Inferences.3.3 Interlude I-3: The Rhythm of the Lost.2.25 Chapter 25: The Girl Who Looked Up.2.24 Chapter 24: Men of Blood and Sorrow.2.19 Chapter 19: The Subtle Art of Diplomacy.Whichever team captures the key point in the center of the map first, wins. Reach the score to win before the enemy team does. If time expires, the team with the most points wins.Ĭapture flags to build up points over time. The team that reaches the necessary score first, wins. If tied, it is a draw.Įveryone is the enemy, kill them all! The player with the highest score wins.įind another player and challenge them to a duel.Ĭapture the enemies Intel and return it back to your base. When time expires, the team with the most kills wins. Kill the enemy team until your team reaches the necessary score to win. Optional capture points can be captured to acquire spawns closer to the key point, but do not count towards victory. The attackers must capture the key point before time expires. The round ends in a draw if time runs out. To win, kill everyone in the enemy team before time expires. Usually we would show you previews of these fife and drum tracks, but instead we have released an album of some of the fife and drum music that will be featured in Battle Cry of Freedom to Amazon, Apple Music and Spotify.Įvery player has one life per round. Players can destroy almost anything, trees, fences and even buildings.Ī unique and physicially accurate projectile and ammuntion system.Ī full customizable character screen, allowing you to choose beteween hundreds of historically accurate uniformsīattle Cry of Freedom will feature 22 new tunes that were recorded with the help of the United States Army Old Guard Fife and Drum Corps and will be available to the musician class of both the Union and the Confederate States. Special musician units with drums, fifes, fiddles or trumpets, able to play historically accurate tunes all recorded and played by award winning musicians.Ĭhoose between three different background music tracks, including Real Civil War background music.Īdvanced Admin Tools that make it easy to administrate community servers.Ī completely destructible environment. Massive multiplayer battles with 200+ players.Ī wide range of artillery pieces ranging from field cannons to mortars, capable of firing explosive shells, all fully controllable by players.ĭeploy Barricades, trenches and even explosives with the Engineer class. Troop Types, ranging from the common soldiers to musicians and artillery, all with their own purpose and tasks. Battle Cry of Freedom, brings brutal real-time first and third person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederates.
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